Day 1
16:00
Cash
$0
Rating
–
Prototype · Wizard's Study

Escape Room Shift

Five bookings a night. Before opening the clock stands still: walk around, order parts, get ready. Flip the sign at the front door to open. Guests hide props for fun, break things and walk out with keys in their pockets.

  1. Reset the room. Put every prop on its glowing outline, close the chest and hang the padlock. Missing something? It might be hidden behind a portrait, under the table or the rug. Or it's gone for good.
  2. Use the storeroom. Spares are on the shelves. Broken parts go in the red bin; fix them later on the repair bench with a quick mini-game.
  3. Order parts on the office PC by the lobby bench. Next-morning delivery is free; instant delivery costs extra but the courier comes right away. Boxes land at the front door: carry them to the storeroom shelf.
  4. Run the groups. Brief them at reception, answer hint requests on the camera screens in the staff office.
W A S DmoveMouselookClickorEuseQdropGor right-click throwSpacejumpCcrouchShiftrunPpauseRhold to fast-forward timeGamepadsticks · A use · B drop · Y throw · X jump · LB crouch · L3 run · RB fast-forward · Start pause
Time between games
Controller: not detected yet · press any button